The remainder of the removal will come from a backend sync with GZDoom. removed redundant setting of black shadow color with incorrect data check.ported secret hack for WT's map 11 from SW Redux.fixed level number for RRRA's travel animations.Duke: fixed some crashes with bad map setups.Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled.Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level).Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies).Duke: Interpolate tipincs when drawing onscreen (tipping the dancers).Duke: Interpolate access_incs when drawing onscreen (security card usage).Duke: Change a few return types from int to bool in HUD code.Duke: Interpolate loogcnt when drawing onscreen.This picked the wrong overload - to make things robust one of the functions was renamed. Force synchronised input when cl_capfps is true.
Support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.for Raze hud_aspectscale needs to default to true.SW: changed fullscreen HUD to display all 8 keys without gaps ans overlapping.This one violates engine specifications by creating overlapping walls when the crane is rotated. added workaround to render the crane in WT's 'Docks' map correctly.glslang compiler and Vulkan backend update.fixed render order of non-orthogonal wall sprites.Fix crash when exiting with no game data.Blood may not abort on a bogus start position.